Magic

Magic exists everywhere in Glorantha. The land is alive with mysterious and mythic forces. In order to survive in such a land, one must master the powers of survival and control that your culture's heroes, saints or patrons have passed down to your people.

Types of magic
The four main types of magic that sentient creatures control derive from one of several [Otherworlds].
 * The [God Planes] grant power to worshipers, allowing gods to directly offer their power to initiates and devotees, creating [Divine Magic]. This magic derives from adherence to [Theist] traditions.
 * The [Essence Planes] allow students to use pre-established formulae to channel the power of these raw energies. Thus wizards and sorcerers use the knowledge of their [grimoires] to cast spells of [Sorcery], also called "Book Magic". This magic usually, but not always, derives from [Veneration] practices.
 * The [Spirit Planes] allow practitioners to make direct connections with a plethora of major and minor supernatural entities, called [spirits]. These spirits allow shamans to place their power in charms or fetishs, for either personal use or for use by other, less skilled, practitioners. This is called [Spirit Magic], and is regularly found as a minority in some [Theist] and [Mystic] cultures. This magic derives from adherence to [Animist] practices.
 * Lastly, [Mystic Magic] derives from delving into one's self and making a personal transformation. This mysterious process can produce outward effects, such as supernatural martial arts acumen or an innate connectedness with the plants a farmer sow in his field. This magic results from an adherence to [Mystic] practices.
 * There are other types of magic, most of which derive from "misapplied worship". Instances in which shamans contact minor godlings and receive power, or the veneration that Aeoling (sp?) apply to Orlanth are examples of mixed practices. There are also some minor practices that may involve using the magic of the land, but these are not well recorded.